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Johan Nilsson

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A member registered Aug 04, 2020

Recent community posts

Great game!

I have a suggestion though. My disability makes my short-term memory quite bad, so I often forget what the various abilities do. It’s great that you see a tool tip in the reward menu, but I would really like to be able to get those tool tips on my deck, too. The same goes for enemy intentions. No tool tips make it hard for me to play effectively.

I read one of your replies to a previous comment that under-explaining is a design choice of yours. I get that, but for me and others with memory impairments, it would really help to get reminders of what stuff does, in the same way as the player can bring up the controls at any time.

Cute and interesting game. I will write a more comprehensive review at a later date, but so far I’ve discovered two negatives I think you could potentially improve upon.

First of all, I want to applaud you for cute graphics and simplicity of game play. I like that you only have to use a mouse. This game is one of those “easy to learn, difficult to master” kind of games.

Now, on to my negatives and suggestions on improvement:

Negative 1: After a while (moon 30+), the board becomes very difficult to keep in order. It may be because I’m disabled and I have a hard time keeping track of multiple things at once, but I’ve heard others also complaining about this.

Suggestion 1.1: Make the cards movable and stackable while the game is paused.

Suggestion 1.2: Make each new card automatically stacked to an already existing stack of the same type if it exists, regardless of where it is. For example, if I have a stack of three bones to the far left and kill a creature on the far right that drops a bone, I would have liked it if that new bone gets stacked on top of the other three.

Suggestion 1.3: Remove the coin cards and have them only as a counter. I’m aware that would defeat some of the theme of everything in-game being a card, but I think that removing coin cards would greatly reduce the clutter.

Negative 2: As I mentioned, I have a disability that makes it difficult for me to keep track of multiple things at once. Thus I often forget about idle villagers and production units such as farms. I get that the hectic nature of the game is intended, but for people like me it gets a real problem.

Suggestion 2.1: Enable an option to auto-pause the game when a villager’s current task is done and/or when a production unit has an empty queue. By having it an option, people without my type of problems could leave the option disabled for a more hectic experience.

I’ve played through the demo, and it’s very promising for the full game. I immediately chose to back the Kickstarter. I like the art style, the animations are cute. I like your world building, and the story is very intriguing.

Good luck with the development of the full game!

(1 edit)

Good game. I like the art style, the card stack and the fact that all character’s cards are in the same deck. It’s difficult, just as these kinds of games should be. Perhaps a bit too difficult at times; more on that later. I haven’t written a full review yet, but in the meantime, here are some suggestions for improvement:

  • I experienced that I had to click on End turn twice. At first, I thought it was because I had something selected, a card or a unit, but it happens regardless.
  • There are way too few healing opportunities in the game. There is of course the camp fire, and the wizard have some minor healing spells, but that’s about it (maybe there are healing trinkets, but I didn’t come across any in the three runs I did). Perhaps you should add healing potion cards for the other characters, or perhaps passive healing between maps, healing if you don’t play any cards one turn, etc.
  • I would have wanted the ability to undo moves. On more than one occasion, I misread the card and didn’t notice the red areas that indicates card effect range, so I moved, only to realise I was one tile too far to be able to use the ability.

When I have gotten around to write a proper review, I will come back with it and also give the game a rating. I’m looking forward to the release of the full game. You have a really nice foundation here.

Quite funny game. Noticed a bug though. When I took the job as a pizza delivery boy I happened to drive off into the water. The car sank and I could drive around in the water, under the city. Exiting the pizza mini-game got me back into the game, but I didn’t receive any money.

Really cool game. I love match-3 games and the combination with tower defense is neat.